There are several video games based on the 1992 Disney film Aladdin. Along with the film release, three different video games based on Aladdin were released. A coproduction between Virgin Games and Walt Disney Feature Animation for the Genesis was released in late 1993 and later ported to Nintendo Entertainment System, PC, Game Boy and Game Boy Color. That same year, Capcom released a Super NES game, which was ported to the Game Boy Advance in 2002. In 1994, SIMS released an Aladdin game for the Game Gear and Master System.
The television series inspired another game by Argonaut Games, entitled Disney's Aladdin in Nasira's Revenge and released in 2000 for the PlayStation and PC. Also, in 2004 Vivendi Universal released Disney's Aladdin Chess Adventures, a chess computer game with the Aladdin license.
The Kingdom Hearts series features a playable Aladdin world known as Agrabah. In Kingdom Hearts and Kingdom Hearts: Chain of Memories, the plotline is loosely related to the storyline of the original film. In Kingdom Hearts II, it is a mixture of Aladdin and The Return of Jafar. Genie is also a recurring summon in the series.
Disney's Aladdin by Virgin Games
Disney's Aladdin was developed for the Mega Drive by Virgin Interactive's studio of Virgin Games USA and published by Sega in 1993. This was due to the fact that Sega had both obtained a license for publishing video games based on Disney's motion picture and established a collaboration deal with Disney's animation studios which was a first in the video game industry, so Sega of America tasked the Virgin Games USA development team with the programming duties because of their successful previous efforts with McDonald's Global Gladiators and 7 Up's Cool Spot. The game has been noted for its use of traditional animation, which was produced by Disney animators under the supervision of Virgin's animation staff, including animation producer Andy Luckey, technical director Paul Schmiedeke and animation director Mike Dietz, using an in-house "Digicel" process to compress the data onto the cartridge. The game also featured arrangements and original compositions composed by Donald S. Griffin.
Disney's Aladdin by Capcom
Disney's Aladdin (ã¢ã©ã¸ã³, Arajin) was developed for the Super NES and published by Capcom separately from Virgin's version, since Capcom still held Disney licensing rights for Nintendo consoles at the time of the film's release. Although the game is still a side-scrolling platformer, it is significantly different in both presentation and gameplay. Similarly following the movie's storyline, players control Aladdin as he jumps on enemies, vaults off stumps and performs various acrobatic feats to get through levels. Throughout the level, Aladdin can collect apples to throw at enemies and golden scarabs which unlock bonus stages. Throughout each level there are various diamonds (collecting all within a level also unlocking bonus stages), with players able to unlock an extra challenge if they collect 70 red diamonds. The game was later ported to the Game Boy Advance with extra stages, though all the songs based directly on the original movie were replaced with new music, possibly because of copyright reasons. It was also unofficially ported to the NES in 1995 by Hummer Team.
Disney's Aladdin by SIMS
Disney's Aladdin was developed by SIMS and published by Sega, and released in 1994 for the Game Gear worldwide and for the Master System in Europe. Sega went on to produce this game since they already had the necessary intellectual property licensing rights in order to publish the Virgin Interactive game on the Mega Drive/Genesis. The game is also significantly different in gameplay compared to its Mega Drive counterpart. There are three main types of level, chase levels in which Aladdin must outrun enemies while dodging obstacles, exploration levels in which Aladdin must carefully navigate traps and solve puzzles, similar to Prince of Persia, and carpet levels in which Aladdin rides his flying carpet. It also, unlike its 16-bit counterparts, fairly closely follow the plot of the movie, even including cut scenes containing entire dialogue scenes from the movie.
Aladdin the Series: Tower of Gold Adventure
Aladdin the Series: Tower of Gold Adventure is a Portable game released for Handeld Electronic Game was Developed and Published by Tiger Electronic on 1994 in United States. It is based on television series of same name.
Disney's Aladdin Activity Center
Disney's Aladdin Activity Center is part of the Disney's Activity Center series.
Disney's Aladdin Print Studio
Disney's Aladdin Print Studio is part of the Disney's Print Studio series.
Disney's Aladdin in Nasira's Revenge
Disney's Aladdin in Nasira's Revenge is the Aladdin franchise video game which was developed for the PlayStation and PC by Argonaut Games and distributed by Disney Interactive in 2001. The game is set after the events of The Return of Jafar, during the television series, and before Aladdin and the King of Thieves. The legendary city of Agrabah is in trouble again: the evil sorceress Nasira (Jodi Benson) is out to avenge the death of her brother, the nefarious sorcerer Jafar (Jonathan Freeman). She begins her vengeful plot by taking over the palace with a spell and kidnapping Princess Jasmine (Linda Larkin) and the Sultan; she then commands the guard's captain Razoul (Jim Cummings) to bring Aladdin (Scott Weinger) to her. The treacherous Nasira believes that if she collects a set of ancient relics that are spread all over Agrabah she might be able to revive Jafar and take over the world, and so she uses her captives to force Aladdin into doing this job for her.