Simulated child pornography is child pornography depicting what appear to be minors but which is produced without the direct involvement of children in the production process itself.
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Types
Types of simulated child pornography include: modified photographs of real children, non-minor teenagers made to look younger (age regression), and fully computer-generated imagery or adults made to look like children. Drawings or animations that depict sexual acts involving children but are not intended to look like photographs may also be considered by some to be simulated child pornography.
Virtual child pornography
In the United States, the PROTECT Act of 2003 made significant changes to the law regarding virtual child pornography. Any realistic appearing computer generated depiction that is indistinguishable from a depiction of an actual minor in sexual situations or engaging in sexual acts is illegal under 18 U.S.C. § 2252A. Drawings, cartoons, sculptures, and paintings of minors in sexual situations that do not pass the Miller test were made illegal under 18 U.S.C. § 1466A.
In the Australian state of Victoria, it is illegal to publish imagery that "describes or depicts a person who is, or appears to be, a minor engaging in sexual activity or depicted in an indecent sexual manner or context". The allowance of virtual child pornography in the U.S. has had international consequences. For example, French virtual child pornography producers have moved their "'wares' to servers in the United States because of its wider free speech protection" (Eko).
Cartoon images
The hentai subgenres known as lolicon and shotacon have been the subject of much controversy regarding impact on child sexual abuse. The reported link between the use of child pornography and child abuse has been used to justify the prohibition of sexual depictions of children, whether their production involves child abuse or not.
Pornographic parody images of popular cartoon characters, known as Rule 34, have also been challenged around the world. Images depicting The Simpsons characters have been of particular concern in Australia and in the United States.
Second Life controversy
In 2007, the virtual world online computer game Second Life banned what its operator describes as "sexual 'ageplay', i.e., depictions of or engagement in sexualized conduct with avatars that resemble children". The ban prohibits the use of childlike avatars in any sexual contexts or areas, and prohibits the placement of sexualized graphics or other objects in any "children's areas" such as virtual children's playgrounds within the game environment. Those Second Life residents who are caught ageplaying are given a warning stating that their actions are considered "broadly offensive" within the Second Life community and that "the depiction of sexual activity involving minors may violate real-world laws in some areas." (Duranske 2008).
Second Life is not the only community facing virtual child pornography allegations. In 2007, World of Warcraft banned the player organization "Abhorrent Taboo", because the organization allowed player characters to engage sexually with role-playing children and real children. (Duranske 2007).
See also
- Relationship between child pornography and child sexual abuse
- Child pornography laws in Canada
- Child Pornography Prevention Act of 1996
References
Bibliography
- Brey, P., "Virtual Reality and Computer Simulation," in Himma and Tavani (2008), pp. 361â"384.
- Duranske, B. (2008, May 23). "New Supreme Court Opinion Discusses Virtual Child Pornography Law; Linden Lab's 2007 Ban Clarified." Virtually Blind.
- Duranske, B. (2007, May 9). "Second Life Child Pornography Allegations Draw International Press Attention". Virtually Blind.
- Eko, Lyombe. "Regulation of Computer-generated virtual Child Pornography under American and French Jurisprudence: One Countryâs Protected 'Speech' is anotherâs Harmful Smut." Paper presented at the annual meeting of the International Communication Association, Marriott Hotel, San Diego, CA, May 27, 2003 Online (PDF) 2009-12-04.